TimeUnit
enum can be used even in code that does not directly deal with concurrent functionality before examining how this enum is an example of many broader concepts in Java development.Most of us who have probably seen (or implemented, but we'll blame the other developer for it now) code like that shown in the next code listing. In this code listing, a number of provided milliseconds is converted to a whole number of days by dividing by a previously determined single hard-coded number (86400000, the number of milliseconds in one day).
/** * Convert provided number of milliseconds into number of days. * * @param numberMilliseconds Number of milliseconds to be converted into days. * @return Number of days corresponding to number of provided milliseconds. */ private static long convertMilliSecondsToDaysViaSingleMagicNumber(final long numberMilliseconds) { // 86400000 = 86400 seconds in a day multipled by 1000 ms per second return numberMilliseconds / 86400000; }
There are some problems with the approach taken by the above code listing. The most obvious issue may be the use of the magic number 86400000. Although most of us recognize 86400 as the number of seconds in a day, this may not be obvious to everyone and then there's the issue of it being 1000 times greater than that number. The comment in the code listing helps by explaining the underlying meaning of the numbers, but wouldn't it be nice if the code spoke more clearly for itself?
The next code listing shows an arguable slight improvement. Rather than using a single hard-coded number, individual hard-coded numbers are used that are more readable because they are separate. A reader of the code has a better chance of seeing how the number was constructed.
/** * Convert provided number of milliseconds into number of days. * * @param numberMilliseconds Number of milliseconds to be converted into days. * @return Number of days corresponding to number of provided milliseconds. */ private static long convertMilliSecondsToDaysViaMoreExplanatoryMagicNumbers(final long numberMilliseconds) { // 60 seconds in minute, 60 minutes in hour, 24 hours in day, and // one thousand milliseconds in a second return numberMilliseconds / (60 * 60 * 24 * 1000); }
Even though the individual numbers might make it easier to see what's happening in the conversion, the comment still might be useful in ensuring that the proper function is understood well. Magic numbers are also still involved and most code analysis tools will report issues with their use. The next code example attempts to deal with the issue of magic numbers.
private final static int NUMBER_MILLISECONDS_IN_SECOND = 1000; private final static int NUMBER_SECONDS_IN_MINUTE = 60; private final static int NUMBER_MINUTES_IN_HOUR = 60; private final static int NUMBER_SECONDS_IN_HOUR = NUMBER_SECONDS_IN_MINUTE * NUMBER_MINUTES_IN_HOUR; private final static int NUMBER_HOURS_IN_DAY = 24; private final static int NUMBER_MINUTES_IN_DAY = NUMBER_HOURS_IN_DAY * NUMBER_MINUTES_IN_HOUR; private final static int NUMBER_SECONDS_IN_DAY = NUMBER_HOURS_IN_DAY * NUMBER_SECONDS_IN_HOUR; private final static int NUMBER_MILLISECONDS_IN_DAY = NUMBER_SECONDS_IN_DAY * NUMBER_MILLISECONDS_IN_SECOND; /** * Convert provided number of milliseconds into number of days. * * @param numberMilliseconds Number of milliseconds to be converted into days. * @return Number of days corresponding to number of provided milliseconds. */ private static long convertMilliSecondsToDaysViaDefinedConstant(final long numberMilliseconds) { return numberMilliseconds / NUMBER_MILLISECONDS_IN_DAY; }
The approach in the code above is commonly seen in Java code. The "magic" numbers are now defined as constants that can be reused in more than just one place. Although this is arguably an improvement,
TimeUnit
allows us to make a further improvement to this code./** * Convert provided number of milliseconds into number of days. * * @param numberMilliseconds Number of milliseconds to be converted into days. * @return Number of days corresponding to number of provided milliseconds. */ private static long convertMillisecondsToDaysViaTimeUnit(final long numberMilliseconds) { return TimeUnit.MILLISECONDS.toDays(numberMilliseconds); }
This code takes advantage of
TimeUnit
's MILLISECONDS enum constant and toDays(long) method to easily perform this conversion is a standardized and highly readable way. There isn't a magic number in sight!The above example demonstrates how
TimeUnit
can be used even when concurrency is not involved. Besides MILLISECONDS
, other time unit representations provided by TimeUnit
include DAYS, HOURS, MICROSECONDS, MINUTES, NANOSECONDS, and SECONDS. These cover the most commonly used time units one would need.The methods on the
TimeUnit
enum allow easy conversion from the unit represented by the enum constant to a different unit of time. There is a general conversion method TimeUnit.convert(long, TimeUnit) that can be used for this purpose. More specific methods are also available for converting to specific types of time units so that the second parameter need not be applied. These methods include the already demonstrated toDays(long)
as well as toHours(long), toMicros(long), toMillis(long), toMinutes(long), toNanos(long), and toSeconds(long). Although most of this enum was introduced with J2SE 5, the methods toMinutes(long)
, toHours(long)
, and toDays(long)
were introduced with Java SE 6.The enum constants and methods on
TimeUnit
defined so far are not specifically associated with concurrency and are generally useful. The TimeUnit
enum offers three additional methods of interest. TimeUnit.sleep(long) provides a more readable Thread.sleep(long, int). The enum constant of the TimeUnit
implies the applicable unit of time, so only a base number needs to be provided. The implication here, of course, is that more obvious numbers can be provided for sleeping rather than needing to worry about expressing a large number in milliseconds or even remembering that the method requires the time be specified in milliseconds.Two other related useful methods available in
TimeUnit
are TimeUnit.timedJoin(Thread,long) [convenience method for Thread.join] and TimeUnit.timedWait(Thread,long) [convenience method for Object.wait].I have used this post to demonstrate how
TimeUnit
is most obviously useful: it helps developers to write clear code without use of magic numbers for converting between different time measurement units. This is handy in its own right because different APIs often expect different time units. However, TimeUnit
has benefits beyond its obvious intended functionality benefits. The TimeUnit
enum shows off the power of Java enums and how this power can be leveraged. I look at this next.Most of us who transitioned from C++ to Java missed having an enum in versions of Java prior to J2SE 5. Fortunately, the wait was worth it as the Java enum is far superior to the C++ enum. There are numerous ways in which the Java enum is better than the C++ enum, but one of the main advantages is the ability to implement methods on the enum. This was shown in the above example where a
toDays(long)
method allowed for easy conversion of milliseconds via the MILLISECONDS.toDays(long)
call. A Java enum is much more than simply an encapsulation of a finite set of integral values. The ability to add behaviors to these enum constants is very powerful.There are two main approaches for defining methods on an enum. One approach is to define a method at the overall enum level and override it individually at each enum constant's level. The other approach is to implement the method once for the entire enum and all of its enum constants with no need to override the single definition. In other words, one approach is to write an implementation of a method for each enum constant and the other approach writes a method that all the enum constants share. The
TimeUnit
enum demonstrates both approaches. Its general convert
method and all of the convenient toXXXXX
methods (where XXXXX are things like Hours or Days) are written specifically for each enum constant and the parent method at the overall enum level throws an AbstractMethodError if not properly overridden by each enum constant (fortunately it always is!). The remaining public methods (timedWait
, timedJoin
, and sleep
) are written with the second approach: a single method implementation exists for each of these that is used by any enum constant defined for TimeUnit
.Besides its usefulness in providing highly readable time unit conversions and besides its usefulness in demonstrating the significant advantages of the Java enum,
TimeUnit
provides an example of one other "often true" principle in Java: highly and generally useful classes (or enum in this case) can often be found in the SDK where you might least expect it. Although the usefulness of TimeUnit
is obvious in concurrent applications, its usefulness goes beyond concurrent functionality. This is not the only case where a more generally useful construct is available in the JDK in a more particular package. I have often seen this in projects I've worked on as well. Often a team will put together a nice class or enum for their own use that is more generally applicable, but which ends up remaining in their rather particular package instead of being in a more generally accessible package.When we build our own time conversion routines, we typically see hard-coded numbers (or constants defined as) with values such as 1000, 60, and 24. So, it is not surprising that the source code for TimeUnit defines these as constants that it uses in its own conversions. Eventually, the rubber must hit the road and these conversions must take place with these hard numbers. The difference is that use of
TimeUnit
allows us to have those numbers defined and used outside of our direct code in a well-tested and standardly available enum. It is also interesting to note that hard-coded integers were used in early versions of TimeUnit
, but were eventually replaced with internally defined constants:// Handy constants for conversion methods static final long C0 = 1L; static final long C1 = C0 * 1000L; static final long C2 = C1 * 1000L; static final long C3 = C2 * 1000L; static final long C4 = C3 * 60L; static final long C5 = C4 * 60L; static final long C6 = C5 * 24L;
This post has been lengthy already, but I'd like to stuff one more thing in. This is a simple Groovy script that uses
TimeUnit
to demonstrate how many hours, minutes, seconds, milliseconds, microseconds, and nanoseconds are in a single day.showTimeUnitConversionFactors.groovy
#!/usr/bin/env groovy // showTimeUnitConversionFactors.groovy import java.util.concurrent.TimeUnit println "IN A SINGLE DAY" println "\tHours: ${TimeUnit.DAYS.toHours(1)}" println "\tMinutes: ${TimeUnit.DAYS.toMinutes(1)}" println "\tSeconds: ${TimeUnit.DAYS.toSeconds(1)}" println "\tMilliseconds: ${TimeUnit.DAYS.toMillis(1)}" println "\tMicroseconds: ${TimeUnit.DAYS.toMicros(1)}" println "\tNanoseconds: ${TimeUnit.DAYS.toNanos(1)}"
The output of running this Groovy script is shown next:
Conclusion
The
TimeUnit
enum is obviously useful for converting between units of time in a highly readable and standardized approach. Its value goes beyond that, however, because this SDK enum is an example of the power of the Java enum and demonstrates multiple ways to harness that power.Additional Resources
There are several other really insightful blog posts regarding
TimeUnit
. These include The usefulness of java.util.concurrent.TimeUnit, Java TimeUnit: More than just a unit of time, Finding the difference between two dates in Java, and Time Unit Conversion in Java.